Using the Menu
Most of our products utilize a "menu." These menus allow you to enable or disable certain functions to your liking.
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Most of our products utilize a "menu." These menus allow you to enable or disable certain functions to your liking.
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Press the key to open/close the menu
The aim key is the key the user presses to activate the aimbot. By default, both aim keys are M1 or MOUSE1.
choose two different aim keys
This menu has multiple features.
maximum FOV -> maximum field of view, AKA the FOV circle in the center of your screen. When pressing the aim key, your crosshairs will move to the closest target within the FOV circle
smoothing -> how slowly (higher values) or quickly (lower values) the crosshairs move when pressing the aim key
humanization -> adds random jitter, dead zone, and smoothing values when the aim key is pressed; this creates a more human-like behavior
target hitbox -> the selected bone (typically referred to as the bone) on the player target you wish to aim at when pressing the aim key
visible check -> when pressing the aim key, the aimbot will check if the desired target(s) are visible (occluded behind a wall, ground, object, etc.)
recoil control -> controls the x axis and y axis recoil amount; higher values for more control (less recoil), lower values for less control (less recoil)
scale by distance -> scales the recoil control by the distance of the target; the farther the target is away, the aimbot will control recoil more effectively
dead zone -> how much movement the crosshair will have on the bone (target hitbox); for example, if the player sets the bone to head, the crosshair will move to exactly one (1) pixel on the head hitbox when the aim key is pressed. With dead zone, this pixel will expand to cover a larger area. This means the crosshair will "move" more within the zone (the dead zone, aka the selected bone), which creates more human-like behavior
enabled -> enable or disable the visuals (ESP) function entirely
bounding box -> a 2D box drawn on the player model
player name -> player name - it kinda says it on the box, yeah?
distance -> distance to player in meters
weapon -> current weapon/item equipped by the player
ammunition -> show ammo on visuals (ESP)
line to target -> AKA snaplines; shows a line drawn from the user's player to all targets within draw distance (range)
OOF arrows -> out-of-field arrows; similar to line to target (snaplines), OOF arrows show a line around the crosshair that helps quickly identify in which direction a target is within range
Controllers are not natively supported within the menu at this time. Alternatively, you can use key remapping software such as reWASD (recommended), AntiMicroX, or JoyToKey.
We do not provide support for these tools. If you need help, please get in touch with their respective support teams.