Types of Cheats

Internals

Internal cheats run directly inside the game’s process, typically by injecting a DLL that allows them to access and modify game memory, functions, and engine behavior. This gives them advantages like faster response times, access to deeper in-game data, and seamless integration with the game's UI (such as custom in-game menus or radar overlays). They’re often used for features like memory ESP, aimbot with prediction, recoil control, and unlock tools.

Internal Risk Factors

While they were once seen as riskier due to direct interaction with the game, modern anti-cheat systems now monitor both internal and external behavior at the kernel level—making the overall risk virtually equal between the two.

Internals have full, direct access to the game.

Externals

External game cheats run as separate programs outside the game’s process, without directly injecting into or modifying the game. They typically read game data through memory scanning and use methods like overlay ESPs or external aimbots to assist the player.

External Risk Factors

Modern kernel-level systems like EAC, BattlEye, and Vanguard can detect suspicious memory access patterns, overlays, driver abuse, and input manipulation—techniques often used by external tools. As a result, externals are no longer considered any more or less safer than internals.

Externals run outside of the game.

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